Drew Powers wrote about how to polish UI and described this process as the 3 layers of UI interaction:
- Render area: where does this element appear?
- Hit area: what is the shape/size/placement of the invisible interactive area?
- Focus area: when Tab-ing, what is the focus ring shape/placement?
What happens when you don’t care for these things? Well, I reckon everything about a UI then feels uncertain and we tend to navigate around with a real lack of confidence. But there’s been many times where I’ve forgotten about that third one!